![]() The camera options are also sort of cumbersome - but the amount of zoom distance gives a good view of your inhabitants. A lack of some form of advanced mini-map can make it difficult to navigate larger cities, though. The diversity in map types is enticing, and supplies each city you build with a unique environment. ![]() As your city grows, so does the variety of cool buildings you can build, inevitably leading to the construction of Eiffel Tower equivalents, sky scrapers, and mansions for your investment bankers. Remember: No city is complete without fast food joints and shops, so build some retail areas to keep your underlings happy. In order to counter-balance your increasing population, you must build up either your industry or your office buildings the game makes it clear from the get-go that the elitist, higher-educated workers may only have employ within corporate-type locales, whilst unskilled workers are confined to factories (sadly, we do not have anything to check if these facts are accurate, seeing as jobs are an urban myth at this point). From here on out things are fairly generic you build houses for your peons, find a way to attract them, and then establish workplaces for those foolish enough to live under your evil reign. You rotate and pan around the world and pick a region, whereupon a short description of the zone will pop-up, showing the resources and other things that a successful municipality needs. The UI for picking your starting location is pretty nifty, too. ![]()
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